﻿using UnityEngine;
using System.Collections;
using  GoogleMobileAds.Api;

public class GameManager : MonoBehaviour {

    private InterstitialAd ad;
	// Use this for initialization
	void Start () {
        string adUnitId = "ca-app-pub-1528318812740485/7686981059";
        ad = new InterstitialAd(adUnitId);
        AdRequest request = new AdRequest.Builder().Build();
        ad.LoadAd(request);
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    public void OnPlayButtonClick() {
        Application.LoadLevel(1);
    }

    public void OnPauseButtonClick() {
        //暂停游戏
        //展示广告
        ShowInterstitialAd();
    }

    public void ShowInterstitialAd() {

        if (ad.IsLoaded()) {
            ad.Show();
        }
    }
}
